The Pontifex Campaign

Battle for Spamburger Hill
2000 pts Chaos vs 2000 pts Space Wolves & Deathwing

From either side of Spamburger Hill the opponents were slowly gathering, one side held the Emperor’s faithful, coming to purge life from all xenos and heretics alike, while the other side held the infernal followers of the Dark Gods, coming to bend all life to their will.


Chaos Turn 1:
The Chaos Lord and his two squads of bikers surged toward the Imperial lines, while the heavier weapons opened fire at everything in sight, most notably the daemon possessed Vindicator scoring a direct (although) lucky hit on an Imperial squad of Long Fangs decimating them thoroughly.

Long fangs hit badly

Imperial Turn 1:
While the Deathwing Terminators on the ground stormed forward to meet the enemy head on, a squad of Grey Hunters drop podded in behind enemy lines, charged out and emptied their weapons unto the enemy Vindicator reducing it to a schorched crater of debris, scoring first blood in the process. The missile armed Long Fangs had no such luck as the enemy Land Raider barely seemed to notice their barrage. The Predator scored a glancing blow against the enemy Defiler.

Chaos Turn 2:
The two Rhinos let out their cargo of infernal followers, a squad of Noise Marines and a squad of Plague Marines, which immediately opened fire on the nearby grey hunters, killing everyone except a single survivor. The Daemon Prince landed and rushed Master Belial and his squad of terminators. At the same time the Chaos Lord charged them, entering an epic frenzied battle. The daemonic possessed Land Raider howls in frustration as its lascannon again seem to do no real damage to its target, a Razorback armed with a deadly twin-linked assault cannon.

Belials stand

Imperial Turn 2:
Seeing it as the only remaining sensible option, the lone survivor from the drop pod squad charged forward with his chain sword, into the noise marines, to make his last account a great one.
The krak missiles of the Long Fangs still could not penetrate the reinforced armour of the cursed Land Raider. The Predator that was previously guarding the advance of Master Belial, opened fire on the Defiler, but only scored glancing hits on the Daemon Engine. The mighty Deathwing Dreadnought charged the bikers on it’s flank, claiming it’s first kills.

What odds

Chaos Turn 3:
Belial was under assault by both the Daemon Prince and the Chaos Lord and, in the end, the battle was won by the Plague Lord. Blood dripping of the oozing blade, he continued to slay two more of the elite Deathwing. The Daemon Prince finished of the remaining Terminator. The plague marines saddled up and made haste to secure the hilltop, whilst the noise marines had no choice but to deal with the lone survivor. The Land Raider opened up, spewing forth a squad of Khorne berzerkers, the immediately charged the Dreadnought

Imperial Turn 3:
The Deathwing assault ended in a failure as they were given the wrong coordinates and landed far off from their intended objective. The lone drop pod survivor kept on fighting for his life, but doing no real damage against the overwhelming odds. The Predator unloaded all its weapons on the chaos lord, which was right in front of it, but he shrugged it all off without even breaking a sweat.

Chaos Turn 4:
The plague marines disembarked their Rhino at the base of the hill, charging upwards to claim the objective. The Land Raider continued to wreak havoc on the armoured vehicles of the Imperium. Destroying another Razorback APC, the daemon infested war machine was a decisive blow to the Imperium, unable to be hurt by the sustained missile barrage of the Long Fangs. The Noise Marines sonic weapons proved ineffective against the tactical dreadnought armour of the Deathwing. The Chaos Lord, still in the throes of battle frenzy leapt upon the last Remaining Long Fangs, wielding heavy bolters, slaying every last man.

Imperial Turn 4
In the nick of time, the Wolf guard Battle leader and his squad of Grey Hunters arrives in a drop pod at the foot of Spamburger Hill, denying the Defiler it’s view over the hill.
The Razorback aimed its twin-linked assaultcannon at the Chaos Lord, he met his gruesome end at the point of twelve smokings barrels. At the same time The predator Aimed its autocannon at the Daemon Prince blasting away what remained of it from the face of the world. The Long Fangs, far away from the hill with their missile launchers, let loose and decimated the plague marines on the hill.

Chaos Turn 5:
All the units surrounding the hill charged the Battle leader and his men, doing great damage, the champion from the Khorne Berzerkers challenged the mighty Battle Leader, but lost his life in doing so. The Defiler charged into the frenzy hoping for an easy kill, but negligence on it´s behalf, cost it dearly. The nearby Space Wolves wulfen countercharged the Defiler, and ripped the already damaged defiler completely apart.

Den tager jeg drenge

Imperial Turn 5:
The Battle Leader took the life of the remaining Berzerkers, save one “fortunate” soul. And the Long Fangs let their missiles fly on the Noise marines approaching the hill, doing great damage. From the nearby building approached the Deathwing Terminators that had been inside, making haste towards the hill to take part in the glorious carnage on it’s top.

Chaos Turn 6:
The last Biker went head on with the Battle Leader, but without any luck. and the noise marines strode onwards toward the hill. The Land Raider aimed its Lascannons at the remaining Rhino, blasting it to cinders.

Imperial Turn 6:
On top of the hill, the Battle leader took the life of the last enemy around him, the Khorne Berzerker that had previously eluded him. While from the other end of the battle a barrage of missiles further decimated the noise marines.

King of the hill

As the smoke cleared from the battlefield, a fearsome howl could be heard for miles around. The remaining wolves all turned back their heads, howling their victory over the debris filled landscape. the Imperial forces had won a small victory. However, it was not without costs. The mortal wounds recieved by Master Belial are still under treatment by the master chirurgeons of the strike force, and the destruction of several vehicles will be felt until reinforcements arrive. However, despite the losses, this day would be remembered for the perseverance shown by the mighty space marines against the archenemy.

The Orks arrive
orks vs Dark Eldar

Orks VS. Dark Eldar 2000 pts (GF regler)

Turn 1
The orks position their troops, while the Killkannon and Deffguns coverfire gives the dark eldar a hard time, scoring several glancing hits. The kans and boys proved that, giving a rokkit to Killa kans or orks (BS2), dosn´t necessary make it dangerous :)
The Dark Eldar positioned thier troops delivering rather ineffective fire towards the orks.

turn 2
A lot of moving and shooting :)
The most remarkable thing happening was when 10 Dark Eldar embarked a building… not realizing the Battlewagon with 9 Burnas, was going to make the building an unhealthy place to bee.
Besides that, the Dark Eldar successfully placed their portal, and summoned a humongolus and lots of jet bikes, who would make short process of the orks.
The Dark Eldar plane zoomed over the field bringing death to the ork killkannon Battlewagon, and thereby the cover for 7 lootas :(

turn 3
More shooting and moving
The ork Dakkajet roamed the sky dogfighting the Dark Eldar to 1 hp, making it run for cover afterwards. The ork lootas bringing more death to Dark Eldar transporters, sadly beeing the only effective part of the ork wave.

Turn 4
The ork Warboss charged onto a Dark Elar tank, sending it to the ground, pounding it to an exploding wreck, killing several Dark Eldars on board, and some surrounding orks. This action costed his life when the Dark Eldar had the chance to return the favor, with fire…
Dark Eldar otherwise using their turn balancing a dice… very unique party trick, but a hard way to roll a 6

Turn 5
Not many orks back, but among the ones left, 8 burnas was ready to end the witches misery :) Although this turn cleaned up more orks than Dark Eldar. A quick dogfight though, took out the Dark Eldar jet, leaving the sky for the orks to roam.

Turn 6
The draw
We decided this to have been a great practice game ending 3-3 in victory points

An Uneasy Alliance
Chaos vs Dark Eldar & Space Wolves 1600 points

01 tur 1 sw

Turn 1.

The Space Wolves assault by drop pod with a squad of Grey Hunters and a Wolf Guard Terminator and in a lucky and forgetful strike, disable the Nurgle Sorcerer attached to the raptor squad, causing 3 wounds, all inv. saves fail and Look Out Sir is forgotten.

Worry not. He will return to see action again. The Raptors also charge bravely in and the Grey Hunter squad is reduced to a mere 2 members as concentrated fire from a space marine squad and the Raptors down the Wolf Guard Terminator and 2 Grey Hunters, and the subsequent charge kill a single Hunter.

The rest of the turn is pretty uneventful, as the range in darkness is considerably lower for the Chaos Space Marines and the Space Wolves.

02 tur 1 chaos

03 tur 2 sw

Turn 2.

The fragile alliance starts to consolidate its advantage as all reserves move unto the battlefield. The Raptors and the remaining Grey Hunters battlle it out, but with the Wulfen Hunter on the prowl, he destroys the Raptors with 12 attacks against the 3 Raptors remaining. They lose another member of their squad and lose the combat with the enraged Wulfen. (Foul heresy to allow such mutations within the Imperium.)
04 tur 2 de
Jet Bikes and Skimmer Transporters are a welcome sight as the Space Wolves are meeting heavy resistance from the Predator Tank and his attached squad of Havocs. They fail to do any damage to the Chaos Panzer however, and the return fire is narrowly dodged as both las cannon sponsons seek contact.

The Havocs fare better as they down a raider, holding the Warlord Archon and kill several of his bodyguard of Wyches.

05 tur 2 chaos

The Reapers also gain their reinforcements, all of them deep striking. The Lord of Chaos Undivided should probably have brought a whip instead of his two handed Daemon Sword, since his terminator squad wasted their shots with both a combimelta and a reaper autocannnon, only causing a single glancing wound. A Greater Daemon of Khorne and 6 Lesser Daemons arrive in front of the main Space Wolf advance, but the assault grinds to a halt, as the Greater Daemon is unable to make contact with his charge.

Turn 3.

The Dark Eldar swiftly take advantage of the failed charge and assault survivors of the Chaos Marine squad holding the right flank with a unit of Wracks. The resultant consolidation move, limits the Greater Daemon to charge the Wracks, while in the mean time his minions are eliminated by the Grey Hunters hiding in cover of the ruined building. He’s looking lonely.

The Dark Eldar Archon refuses to make a challenge and instead lets his poor witchling champion stand before the fury of a Chaos Lord. Many tales will be told, of how he dissected her, slashing her four times with the warp infused weapon. In the resulting duel, it is clear that the 2+ inv. save of the Archon may prove too difficult to overcome, especially since the Lord’s remaining terminators are dead to the Archon and his bodyguard numbers 5 Wyches, granting him a reroll in the challenge of titans. On a foot note can be said that the relief force of the terminators never make it. The 7 Berzerkers are run over by jet bikes, and subsequently charged by 10 Wyches.

09 charge of the lone wolf

The Wulfen fighting the Raptors is now free to make a charge on the second squad of Chaos Marines, but is gunned down rather violently in his attempt to charge.

12 Death of the Daemon

Turn 4.

Disaster befalls the Great Enemy as both his champions are sent back to the Warp.
The Greater Daemon is destroyed by a Wolf Guard pack leader, who will no doubt aspire to a seat on his Wolf Lord’s council. The Dark Eldar Archon rips apart the Chaos Lord, but only after making 7 saves in a row.
As their champions die, the remaining Reapers fall back to fight another day.

Meget lærerigt. 6th Ed. er meget anderledes end 5th ed. Det er helt tydeligt at mærke forskellen på hvordan wound allocationen hænger sammen. 2+ Armour Saves på en unit bliver ret almindeligt, og skydning kommer til at være håbløst ineffektivt mod infanteri i denne udgave af 40K.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.